

Overview
Solarbots is a story about reconnecting in a compromised world, where drafted countrymen must explore the decomposing body of a god and its contours. The sun, the god of all men, is pulled from the sky into the plane of Eld, swallowed by the celestial body that lay corrupted beneath. This terraforming of the physical world is known as the Sundering, and the source of all cited ruin.


Three societies persevere out of these metaphysical events. Each are animated to adopt an extreme ideology of their own to interpret a post-world. A world in which they must make new meaning from, endure and reform.
Capital Cities

Lacrean Empire
Religious Blood Theocracy Practitioners of blood ritual, a society of wealthy, overzealous nobles. Religious virtues of sacrifice, preservation and bodily purity to serve the greater good.

Illskagaard
Hyperindustrial Frost Republic Crude in theory, but rich in temperament, a society of brutish engineers stuck in a failed industrial revolution. Pride is in the process of their work, as is permafrost.

Arboria
Ecological Radicalists In pursuit of endless reinvention, the people of Arboria seek to bring the cycle of life into submission. No tradition is sacred; the domination over the natural prevails.